<html>
	<head>
		<meta charset="utf-8"/>
		<title>BListWidget</title>
		<link rel="stylesheet" type="text/css" href="./style.css"/>
	</head>
	<body>
		<h1>BListWidget</h1>
		<p>Inherites from <a href="BScrollArea.html">BScrollArea</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BListWidget(BWidget*)">BListWidget</a>(BWidget* parent = 0);</td></tr>
			<tr><td align="right"></td><td><a href="#~BListWidget()">~BListWidget</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#addItem(BListItem*)">addItem</a>(BListItem* item);</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#addItem(const BString&)">addItem</a>(const BString& text);</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#addItem(BImage*, const BString&)">addItem</a>(BImage* image, const BString& text);</td></tr>
			<tr><td align="right">bool </td><td><a href="#insertItem(int, BListItem*)">insertItem</a>(int pos, BListItem* item);</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#insertItem(int, const BString&)">insertItem</a>(int pos, const BString& text);</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#insertItem(int, BImage*, const)">insertItem</a>(int pos, BImage* image, const BString&);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeItem(BListItem*)">removeItem</a>(BListItem* item);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeItem(const BString&)">removeItem</a>(const BString& text);</td></tr>
			<tr><td align="right">bool </td><td><a href="#removeItem(int)">removeItem</a>(int index);</td></tr>
			<tr><td align="right">void </td><td><a href="#setSelectMultiple(bool)">setSelectMultiple</a>(bool selectMultiple);</td></tr>
			<tr><td align="right">bool </td><td><a href="#selectMultiple()">selectMultiple</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setItemSelected(BListItem*, bool)">setItemSelected</a>(BListItem* item, bool selected);</td></tr>
			<tr><td align="right">int </td><td><a href="#selectedCount()">selectedCount</a>() const;</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#selectedItem(int)">selectedItem</a>(int index = 0);</td></tr>
			<tr><td align="right">const BListItem* </td><td><a href="#selectedItem(int)">selectedItem</a>(int index = 0) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#clearItems()">clearItems</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#clearSelection()">clearSelection</a>();</td></tr>
			<tr><td align="right">int </td><td><a href="#itemCount()">itemCount</a>() const;</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#item(int)">item</a>(int index);</td></tr>
			<tr><td align="right">const BListItem* </td><td><a href="#item(int)">item</a>(int index) const;</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#item(const BString&)">item</a>(const BString& text);</td></tr>
			<tr><td align="right">const BListItem* </td><td><a href="#item(const BString&)">item</a>(const BString& text) const;</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#item(const BPoint&)">item</a>(const BPoint& point);</td></tr>
			<tr><td align="right">const BListItem* </td><td><a href="#item(const BPoint&)">item</a>(const BPoint& point) const;</td></tr>
			<tr><td align="right">BListItem* </td><td><a href="#item(const BValue&)">item</a>(const BValue& value);</td></tr>
			<tr><td align="right">const BListItem* </td><td><a href="#item(const BValue&)">item</a>(const BValue& value) const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"><tr><td align="right">virtual void </td><td><a href="#scrollArea()">scrollArea</a>();</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BListWidget(BWidget*)">
			<h3>BListWidget(BWidget* parent = 0);</h3>
		</div>
		<div id="~BListWidget()">
			<h3>~BListWidget();</h3>
		</div>
		<div id="addItem(BListItem*)">
			<h3>bool addItem(BListItem* item);</h3>
		</div>
		<div id="addItem(const BString&)">
			<h3>BListItem* addItem(const BString& text);</h3>
		</div>
		<div id="addItem(BImage*, const BString&)">
			<h3>BListItem* addItem(BImage* image, const BString& text);</h3>
		</div>
		<div id="insertItem(int, BListItem*)">
			<h3>bool insertItem(int pos, BListItem* item);</h3>
		</div>
		<div id="insertItem(int, const BString&)">
			<h3>BListItem* insertItem(int pos, const BString& text);</h3>
		</div>
		<div id="insertItem(int, BImage*, const)">
			<h3>BListItem* insertItem(int pos, BImage* image, const BString&);</h3>
		</div>
		<div id="removeItem(BListItem*)">
			<h3>bool removeItem(BListItem* item);</h3>
		</div>
		<div id="removeItem(const BString&)">
			<h3>bool removeItem(const BString& text);</h3>
		</div>
		<div id="removeItem(int)">
			<h3>bool removeItem(int index);</h3>
		</div>
		<div id="setSelectMultiple(bool)">
			<h3>void setSelectMultiple(bool selectMultiple);</h3>
		</div>
		<div id="selectMultiple()">
			<h3>bool selectMultiple() const;</h3>
		</div>
		<div id="setItemSelected(BListItem*, bool)">
			<h3>bool setItemSelected(BListItem* item, bool selected);</h3>
		</div>
		<div id="selectedCount()">
			<h3>int selectedCount() const;</h3>
		</div>
		<div id="selectedItem(int)">
			<h3>BListItem* selectedItem(int index = 0);</h3>
		</div>
		<div id="selectedItem(int)">
			<h3>const BListItem* selectedItem(int index = 0) const;</h3>
		</div>
		<div id="clearItems()">
			<h3>void clearItems();</h3>
		</div>
		<div id="clearSelection()">
			<h3>bool clearSelection();</h3>
		</div>
		<div id="itemCount()">
			<h3>int itemCount() const;</h3>
		</div>
		<div id="item(int)">
			<h3>BListItem* item(int index);</h3>
		</div>
		<div id="item(int)">
			<h3>const BListItem* item(int index) const;</h3>
		</div>
		<div id="item(const BString&)">
			<h3>BListItem* item(const BString& text);</h3>
		</div>
		<div id="item(const BString&)">
			<h3>const BListItem* item(const BString& text) const;</h3>
		</div>
		<div id="item(const BPoint&)">
			<h3>BListItem* item(const BPoint& point);</h3>
		</div>
		<div id="item(const BPoint&)">
			<h3>const BListItem* item(const BPoint& point) const;</h3>
		</div>
		<div id="item(const BValue&)">
			<h3>BListItem* item(const BValue& value);</h3>
		</div>
		<div id="item(const BValue&)">
			<h3>const BListItem* item(const BValue& value) const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="scrollArea()">
			<h3 id="scrollArea()">virtual void scrollArea();</h3>
		</div>
	</body>
</html>